Blog of Rob Galanakis (@techartistsorg)

Archive for September, 2010

All About Documentation

There is a recent article on Gamasutra: Game Dev Collaboration: Google Docs Style. Every developer has his own story about the failures of documentation. I would have hoped that those thinking about this the most have already moved past the ‘silver bullet’ naiveté Chris shows in that article (well,...

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What’s wrong with Autodesk? Part I, Feedback Mechanisms

In the past month, I was part of a conference call with Autodesk and industry technical artists about integrating .NET into Maya (and how we use it in game development), and a couple weeks later we also had a couple Autodesk reps visit BioWare Austin to talk about their...

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