Blog of Rob Galanakis (@robgalanakis)

Personal

zomg I still have a blog?

Odds are if you visit this blog, you know about the site I opened, www.tech-artists.org , a community for 3D technical artists.  I probably won’t be updating this blog much, especially with tech stuff, since it will be on there mostly.  Stop by, even students and hobbyists, there is...

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WordPress Integration Complete

Converted the site over to wordpress.  The old site is still available (with links) from https://www.robg3d.com/index2.html .  Please give me feedback on what I should change/improve if you can. There should be more content and more updates now.  Almost done with the Texture-Based Blendshapes, the page about them is...

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On Track

Work on tech-artists.org is going well. I should have more news in a week, I have been very busy getting content and writing to technical artists in discussions about the site. Everyone is very enthusiastic about it. Along with TAO’s launch, I’m converting my site over to WordPress. All...

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More updates

Did some maintenance on the website today, cleaning up old databases, subdomains, etc. Finally got rid of the Blood and Iron forum… sad, that was good memories. Wiki has been installed and once I get together with my web admin, I hope to get the forum software installed. I...

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tech-artist.com roadmap

Well I’ve gone ahead and made the domain purchases for tech-artist.com, .org, .net, and tech-artists.org and .net. I have a tentative web admin for now and have a friend who I can ask for questions and help if needed, as well. Over the course of the next week, we...

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Eureka!

So after spending a few hours setting up the Wiki I was going to migrate my site over to, I realized what it is I should be doing. After putting things like PuppetShop or DotNet into the [[ ]] tag that represents a wiki page, I realized, this is...

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Status

I’ve finally settled down and got internet in Austin. Life and job is awesome. In my month of internet-less I didn’t really work as much as I should have on my new projects, my mind was pretty full learning lots of stuff at work. However, I did completely redo...

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A Third of an Update

Alright, I uploaded the Shader-driven animation project. This is one of the three projects I am working on, and one of the two not-very-useful ones. But it is interesting and hopefully will spark your own cool ideas. The one very useful one (Skinning by Proxy) is also gargantuan, but...

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Update incoming

So just some updates on what’s coming: I will fix some broken links tonight that have been pointed out to me (thanks guys). By next weekend I should have three new projects uploaded. First is morph targets via vertex color or textures. I found out after I completed this...

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Bioware!

I just got back from Austin, meeting the uber-talented guys at Bioware for an interview as a Technical Animator. The trip was a lot of fun, the team was great, everything was just bliss. I am so excited to start working there, Bioware for me is a dream job,...

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