Blog of Rob Galanakis (@robgalanakis)

All-in-One

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I’ve created a DirectX version of an uber-shader using most of my Common Functions. Jack of all trades, master of none, it does include Normal, Offset, and Parallax Occlusion mapping, and most/all of the algorithms found on my Functions page. It mostly works, but will continue to undergo improvements as time goes on (I didn’t have enough time to test as thoroughly as I wished). Please email me if you find something broken and I’ll fix it immediately.

(Download includes helper .hlsl files that must be in the same folder as the .fx file)

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