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	Comments on: I can&#8217;t believe you still manage assets with folders and names	</title>
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	<link>https://www.robg3d.com/2010/12/i-cant-believe-you-still-manage-assets-with-folders-and-names/</link>
	<description>Blog of Rob Galanakis (@robgalanakis)</description>
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		By: Classic Pipeline Case Study Part III &#124; RobG3D		</title>
		<link>https://www.robg3d.com/2010/12/i-cant-believe-you-still-manage-assets-with-folders-and-names/#comment-5081</link>

		<dc:creator><![CDATA[Classic Pipeline Case Study Part III &#124; RobG3D]]></dc:creator>
		<pubDate>Sun, 03 Jul 2011 17:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.robg3d.com/?p=190#comment-5081</guid>

					<description><![CDATA[[...] I think that&#8217;s about it.  Now, I&#8217;m in no way talking about any absolute truths with regards to the impact of tools on the overall quality of the game.  Dark Angel was a failure and it had nothing to do with the tools.  Countless other games prove the lack of correlation.  What I am saying, though, is that the higher the quality of tools for a feature, the higher quality the feature. I hope there is nothing revolutionary about that statement.  Saying you can get high quality art or design features without good tools means you are relying on luck.  You are hoping you get it right the first time (same as my issues with naming convention driven pipelines). [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] I think that&#8217;s about it.  Now, I&#8217;m in no way talking about any absolute truths with regards to the impact of tools on the overall quality of the game.  Dark Angel was a failure and it had nothing to do with the tools.  Countless other games prove the lack of correlation.  What I am saying, though, is that the higher the quality of tools for a feature, the higher quality the feature. I hope there is nothing revolutionary about that statement.  Saying you can get high quality art or design features without good tools means you are relying on luck.  You are hoping you get it right the first time (same as my issues with naming convention driven pipelines). [&#8230;]</p>
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