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	Comments on: GDC Slides/Notes online: Ending the Culture War	</title>
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	<description>Blog of Rob Galanakis (@robgalanakis)</description>
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		By: Why Tech Artists must have &#8220;ruthlessness&#8221; &#124; RobG3D		</title>
		<link>https://www.robg3d.com/2011/03/gdc-slidesnotes-online-ending-the-culture-war/#comment-5194</link>

		<dc:creator><![CDATA[Why Tech Artists must have &#8220;ruthlessness&#8221; &#124; RobG3D]]></dc:creator>
		<pubDate>Mon, 11 Jul 2011 03:34:40 +0000</pubDate>
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					<description><![CDATA[[...] I pointed out in my GDC session, TA&#8217;s are often highly embedded and less technically competent than &#8216;true [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] I pointed out in my GDC session, TA&#8217;s are often highly embedded and less technically competent than &#8216;true [&#8230;]</p>
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		<title>
		By: Game designers vs. Tools designers &#124; RobG3D		</title>
		<link>https://www.robg3d.com/2011/03/gdc-slidesnotes-online-ending-the-culture-war/#comment-3800</link>

		<dc:creator><![CDATA[Game designers vs. Tools designers &#124; RobG3D]]></dc:creator>
		<pubDate>Thu, 05 May 2011 05:08:13 +0000</pubDate>
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					<description><![CDATA[[...] wrote this post in November 2010 and it was an important influence for my GDC2011 talk.  I&#8217;m finally posting it.  See the GDC slides/notes for much deeper [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] wrote this post in November 2010 and it was an important influence for my GDC2011 talk.  I&#8217;m finally posting it.  See the GDC slides/notes for much deeper [&#8230;]</p>
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		<title>
		By: GDC 2011 &#124; .mischief.mayhem.soap.		</title>
		<link>https://www.robg3d.com/2011/03/gdc-slidesnotes-online-ending-the-culture-war/#comment-2909</link>

		<dc:creator><![CDATA[GDC 2011 &#124; .mischief.mayhem.soap.]]></dc:creator>
		<pubDate>Thu, 10 Mar 2011 15:29:00 +0000</pubDate>
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					<description><![CDATA[[...] Ending the Culture War &#8211; Creating a Better Pipeline by Uniting Tech Art and Engineering, Rob Galanakis (Bioware Austin) [also, the winner of The Longest Talk Title award]. Thanks, KriS! [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Ending the Culture War &#8211; Creating a Better Pipeline by Uniting Tech Art and Engineering, Rob Galanakis (Bioware Austin) [also, the winner of The Longest Talk Title award]. Thanks, KriS! [&#8230;]</p>
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