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	<title>
	Comments on: What I look for in a studio	</title>
	<atom:link href="https://www.robg3d.com/2011/05/what-i-look-for-in-a-studio-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.robg3d.com/2011/05/what-i-look-for-in-a-studio-2/</link>
	<description>Blog of Rob Galanakis (@robgalanakis)</description>
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		<title>
		By: Rob Galanakis		</title>
		<link>https://www.robg3d.com/2011/05/what-i-look-for-in-a-studio-2/#comment-3958</link>

		<dc:creator><![CDATA[Rob Galanakis]]></dc:creator>
		<pubDate>Thu, 19 May 2011 05:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.robg3d.com/?p=353#comment-3958</guid>

					<description><![CDATA[The lecture slides I mentioned are mine ( http://www.robg3d.com/?p=264 )- specifically the section with the line graphs about performance vs resources.

Dmitry: Here&#039;s a more verbose explanation:
0%/0%: If no one gets a bonus, that&#039;s fine and fair.  This is how CCP works.
100%/anything: If I&#039;m making a bonus equal to my salary, I can hardly care what corporate gets (as long as my salary is fair).  This is how some companies like Blizzard and Epic work/worked.
1-to-5 ration: If I max out at a 10% bonus, the highest bonus % at the studio should be no higher than 50% of a salary.  Few companies work this way in practice (because it is hard to keep in this sweetspot/ratio- better to do all (giant dev bonuses) or nothing (no bonuses at all).

Most companies operate like this: http://people.forbes.com/profile/john-s-riccitiello/28819
A &#039;$0&#039; bonus but actually a 10-to-1 bonus ration when considering stock (which they give to employees as a form of bonus).

That shit is NOT ok.]]></description>
			<content:encoded><![CDATA[<p>The lecture slides I mentioned are mine ( <a href="http://www.robg3d.com/?p=264" rel="nofollow ugc">http://www.robg3d.com/?p=264</a> )- specifically the section with the line graphs about performance vs resources.</p>
<p>Dmitry: Here&#8217;s a more verbose explanation:<br />
0%/0%: If no one gets a bonus, that&#8217;s fine and fair.  This is how CCP works.<br />
100%/anything: If I&#8217;m making a bonus equal to my salary, I can hardly care what corporate gets (as long as my salary is fair).  This is how some companies like Blizzard and Epic work/worked.<br />
1-to-5 ration: If I max out at a 10% bonus, the highest bonus % at the studio should be no higher than 50% of a salary.  Few companies work this way in practice (because it is hard to keep in this sweetspot/ratio- better to do all (giant dev bonuses) or nothing (no bonuses at all).</p>
<p>Most companies operate like this: <a href="http://people.forbes.com/profile/john-s-riccitiello/28819" rel="nofollow ugc">http://people.forbes.com/profile/john-s-riccitiello/28819</a><br />
A &#8216;$0&#8217; bonus but actually a 10-to-1 bonus ration when considering stock (which they give to employees as a form of bonus).</p>
<p>That shit is NOT ok.</p>
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		<title>
		By: Swat3d		</title>
		<link>https://www.robg3d.com/2011/05/what-i-look-for-in-a-studio-2/#comment-3946</link>

		<dc:creator><![CDATA[Swat3d]]></dc:creator>
		<pubDate>Tue, 17 May 2011 11:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.robg3d.com/?p=353#comment-3946</guid>

					<description><![CDATA[Nice post Rob. Yeah I have been looking for the GDC presentations you mention without success. Could you be more specific about the ones you are referring to?

Best,
R.]]></description>
			<content:encoded><![CDATA[<p>Nice post Rob. Yeah I have been looking for the GDC presentations you mention without success. Could you be more specific about the ones you are referring to?</p>
<p>Best,<br />
R.</p>
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		<title>
		By: Dmitry		</title>
		<link>https://www.robg3d.com/2011/05/what-i-look-for-in-a-studio-2/#comment-3925</link>

		<dc:creator><![CDATA[Dmitry]]></dc:creator>
		<pubDate>Sun, 15 May 2011 12:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.robg3d.com/?p=353#comment-3925</guid>

					<description><![CDATA[That post has just amazingly shaped all the mess in my head about limitless money effect for the company. Thanks a lot for that!

Can you please give links or names of GDC lectures about rewarding incompetence? I was not able to find it on GDC Vault.

And can you please write more detailed version of bonus plan variants? I can&#039;t say for sure that I have understood 
&quot;OK: 0%/0%, 100%/anything, greater than/equal to a 1-to-5 ratio.  Not OK: Anything less than a 1-to-5 ratio. &quot;]]></description>
			<content:encoded><![CDATA[<p>That post has just amazingly shaped all the mess in my head about limitless money effect for the company. Thanks a lot for that!</p>
<p>Can you please give links or names of GDC lectures about rewarding incompetence? I was not able to find it on GDC Vault.</p>
<p>And can you please write more detailed version of bonus plan variants? I can&#8217;t say for sure that I have understood<br />
&#8220;OK: 0%/0%, 100%/anything, greater than/equal to a 1-to-5 ratio.  Not OK: Anything less than a 1-to-5 ratio. &#8220;</p>
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