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	Comments on: Optimize iteration length for feedback	</title>
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	<description>Blog of Rob Galanakis (@robgalanakis)</description>
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		<title>
		By: Rob Galanakis		</title>
		<link>https://www.robg3d.com/2014/06/optimize-iteration-length-for-feedback/#comment-230051</link>

		<dc:creator><![CDATA[Rob Galanakis]]></dc:creator>
		<pubDate>Thu, 05 Jun 2014 13:27:21 +0000</pubDate>
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					<description><![CDATA[Retros may be the most important structural component of staying Agile. Without the ability to retrospect well, you cannot get feedback, and (as you identify) you cannot improve. Of course you still need to be able to *act* on that feedback, but you need good retros to get it.]]></description>
			<content:encoded><![CDATA[<p>Retros may be the most important structural component of staying Agile. Without the ability to retrospect well, you cannot get feedback, and (as you identify) you cannot improve. Of course you still need to be able to *act* on that feedback, but you need good retros to get it.</p>
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		<title>
		By: Jon Lauridsen		</title>
		<link>https://www.robg3d.com/2014/06/optimize-iteration-length-for-feedback/#comment-230047</link>

		<dc:creator><![CDATA[Jon Lauridsen]]></dc:creator>
		<pubDate>Thu, 05 Jun 2014 11:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.robg3d.com/?p=1510#comment-230047</guid>

					<description><![CDATA[Yep, well put.

One peeve of mine is when retros are flaccid. If your retro consists of only good things and/or complaints of &quot;other teams need to do better to not cause problems for us&quot;, then something is plain wrong. It&#039;s exactly this time you need to be collecting and verifying feedback. Failure here stops the wheel of continous improvement, so it&#039;s on you to be critical and on the ball! Challenge yourself to find areas to optimize.

Sometimes I think retros are the most important part to stay agile, though of course it&#039;s not as simple as that :)]]></description>
			<content:encoded><![CDATA[<p>Yep, well put.</p>
<p>One peeve of mine is when retros are flaccid. If your retro consists of only good things and/or complaints of &#8220;other teams need to do better to not cause problems for us&#8221;, then something is plain wrong. It&#8217;s exactly this time you need to be collecting and verifying feedback. Failure here stops the wheel of continous improvement, so it&#8217;s on you to be critical and on the ball! Challenge yourself to find areas to optimize.</p>
<p>Sometimes I think retros are the most important part to stay agile, though of course it&#8217;s not as simple as that :)</p>
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