Blog of Rob Galanakis (@robgalanakis)

career

80/20 sometimes- Good Enough vs. Perfection

The 80/20 rule is generally a good one to understand. 80% of the effects come from 20% of the causes. So how does it apply to software, and to product development in general? 80% test coverage. Higher coverage is notoriously difficult to achieve. Fix the top 20% of your...

Read more

Why I will never develop for a big company again

I had this post written up for a long time, and it was much more ranty. But now I’ll just give you some facts (all of which are public) and let you fill in the blanks: Your bonus is based on “Target Bonus %” x (“Your Performance” + “Company...

Read more

Do you remember what being happy feels like?

As I’m coming up on my 5-month mark at my new job, I was thinking about how happy I am here at CCP.  I’ve been waking up at 7:30 for weeks, braving the frigid Icelandic mornings, because I have been so excited to get into work. My happiness caused...

Read more

The Tech Artist’s Creed

Repost of my most recent from altdevblogaday: http://altdevblogaday.com/2011/08/26/the-tech-artists-creed Last month we started a thread on tech-artists.org about creating a tech artist’s creed.  After several weeks of back and forth, we finally came up with something we could all agree upon.  Here it is: I am a Tech Artist, Every day...

Read more

Goodbye Austin, hello Atlanta and CCP

Earlier today I left Austin for Atlanta, to start at CCP Atlanta while my immigration goes through.  I’ll definitely miss Austin- Atlanta is not my first choice of cities to live in (especially Hotlanta during the summer!), but I hope I enjoy it while I’m there.  If you want...

Read more

C# is out, python is in

At BioWare, I pretty exclusively used C#/.NET.  I consider myself a talented .NET developer and have spent a lot of time reading books, blogs, and exploring new technology and techniques.  I’ve dabbled with other languages (and used them where necessary), but I’ve always fallen back to C#. CCP, though,...

Read more

What I look for in a studio

The job hunt that landed me at CCP was an interesting experience.  It was long and difficult- but fun, because I knew exactly the type of job I wanted and type of studio I wanted to work at.  The job I wanted was a Lead Tech Art/Tech Art Director...

Read more

From one space MMO to another

By now it is common knowledge amongst those that know me that I am leaving BioWare Austin and Star Wars: The Old Republic for a job at CCP Iceland as a Lead Technical Artist working on EVE and their Core Technology Group. This job change also entails a change...

Read more

My time at BioWare in numbers

36 The number of months of been working at BWA 5 The number of job titles I’ve held 3 The number of teams I’ve been on/bosses I’ve reported to 2 The number of departments I’ve worked for 1 The number of projects I’ve worked on at BWA 3 The...

Read more

1 2 3 4