Blog of Rob Galanakis (@robgalanakis)

Electric Skin

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Here is the shader I placed third in the nVidia “Shade your world” contest with. It is really many iterations on the same idea, of interesting ways to animate textures just with UV’s and combine a variety of ‘self-illumination’ techniques, always keeping in mind texture space and memory by using every single channel to its fullest. I won’t give a long explanation, since the idea is simple as I’ve already said, and the implementation of each effect is best learned by reading the code I’ve tried to document well.

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