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Rob Galanakis
Technical Artist
516.680.1603
robg@robg3d.com

Resume and Contact


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Rob Galanakis
9801 StoneLake Blvd Apt#815, Austin, TX, 78745
516.680.1603
robg@robg3d.com
www.robg3d.com

SOFTWARE

  • 3dsmax, maxScript, Python, Character Studio/Biped, HLSL (Shader Language), Maya, ZBrush, Mudbox, Photoshop, After Effects

EXPERIENCE

  • Technical Artist - Radiant Machine
    www.radiantmachine.com September 2007 - February 2008
    Dungeons and Dragons Insider

    • Create and maintain content pipeline, including writing 3dsmax tools and exporters

    • Worked with graphics programmer in implementing shader and material pipelines

    • Character rigging and binding

    • Provided tools and R&D for the team of artists

  • Contract Artist - ClickBOOM
    www.clickboom.com June 2007 - Present

    • Responsible for modeling, UVing, and texturing architectural landmark buildings

    • Also created Level of Detail models for numerous landmarks

    • Photosourced textures

    • Rapid turnaround time for all objects

  • Associate Confectionary Technician - Aperture Science
    May 2007 - October 2007

    • Created desserts that were delicious and moist

  • Project Lead /Art Lead /Design Lead - Blood and Iron Game
    www.bloodandirongame.com January 2006 - May 2007
    Pratt Institute Senior Project

    • Responsible for modeling and texturing of all assets, as well as animation

    • Created all shaders, including techniques such as parallax/relief mapping

    • Organized and coordinated programming team

    • Created art, animation, and asset pipeline

    • Almost solely responsible for everything except actual engine/C++ programming

    • Created extensive game design

EDUCATION

  • Pratt Institute – BFA, Digital Arts September 2003 – May 2007

    • President's List 7 of 8 semesters

    • Graduated with Honors

    • School of Architecture September 2003 - December 2004

    • School of Art and Design (Digital Arts) January 2005 - May 2007