Blog of Rob Galanakis (@robgalanakis)

Skin Wrap to Instanced Skin

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This is a very useful weighting tool, especially when dealing with armor or clothing. It will allow you to easily create an instanced version of a Skin Modifier on a mesh that is Skin Wrapped to said mesh with the push of a button, instead of the tedious process of having to save and load weights for a potentially high number of meshes.

Select a mesh with a Skin Modifier, then select any meshes Skin Wrapped to it. For each Skin Wrapped mesh, it will Convert to Skin, save the envelopes, delete the new Skin Modifier, copy the Skin Modifier from the original Skinned mesh, then load the previously saved weights.

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