Blog of Rob Galanakis (@robgalanakis)

A Third of an Update

Alright, I uploaded the Shader-driven animation project. This is one of the three projects I am working on, and one of the two not-very-useful ones. But it is interesting and hopefully will spark your own cool ideas. The one very useful one (Skinning by Proxy) is also gargantuan, but...

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Update incoming

So just some updates on what’s coming: I will fix some broken links tonight that have been pointed out to me (thanks guys). By next weekend I should have three new projects uploaded. First is morph targets via vertex color or textures. I found out after I completed this...

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I just got back from Austin, meeting the uber-talented guys at Bioware for an interview as a Technical Animator. The trip was a lot of fun, the team was great, everything was just bliss. I am so excited to start working there, Bioware for me is a dream job,...

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GDC 2008

I just got back from GDC yesterday afternoon, it was awesome. I was working the booth for Digini/Blade3D, an complete game engine and toolset for XNA. I didn’t get to attend many lectures, unfortunately, but this was also because I really enjoyed working the booth. Getting to talk to...

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