Blog of Rob Galanakis (@robgalanakis)

GDC

Some tipping tips for non-American GDC/PyCon attendees (and American ones too)

Games Developers Conference and PyCon are both coming up, which means lots of familiar international travelers in the US. A post on G+ asked about how the tipping system works in the US. I’m not going to list the percentages and people (though I will say aim for 20% and always...

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My GDC 2012 TechArt Bootcamp Session

Recently edited it, I’m sure I’ll fix it up and change it some more: The traditional role of Tech Art has been art support, integration, and tools. As the scope of pipelines have grown and matured, Tech Artists find themselves thrust into roles that require a large amount of...

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Video interview with me at GDC2011

Here’s a video interview I did with Bill Crosbie, a member of the IGDA’s Education SIG. He was interviewing tech artists at GDC to get ideas for a curriculum the IGDA can give to educators, to help grow and raise awareness of the tech art discipline. The last part...

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GDC Slides/Notes online: Ending the Culture War

I’ve uploaded my GDC slides (with full notes/narration). Here’s the link: Rob Galanakis: Ending the Culture War, GDC 2011 TA Bootcamp (PDF slides/notes) The main point of the presentation is understanding how to get your Tech Art and Tools Engineering teams to work together effectively (and why they aren’t...

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GDC 2011 Wrapup

So, GDC 2011 was fantastic. Really, truly fantastic, on an industry, discipline, and personal level. This was the largest GDC yet, with something like 18,000 attendees and 600+ speakers. Our Tech Art Bootcamp was a huge success. Almost filled room from 10am to 6pm on Tuesday. Incredible. The Tech...

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Hello San Francisco and GDC 2011!

I’ll be giving a talk as part of the TA Bootcamp on Tuesday, entitled “Ending the Culture War: Building a Better Pipeline by Uniting Tech Art and Engineering”. I’ll have the slides up after the talk, with full text narration (as I did last year and will continue to...

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Speaker at GDC 2009

I’ll be on a panel for “Technical Art Techniques” at GDC 2009.  I am so psyched about going, I can’t wait.  My bio (with awesome Sith photo) is here: https://www.cmpevents.com/GD09/a.asp?option=G&V=3&id=589097 Money is tight but it is always well worth it to go if possible.

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GDC 2008

I just got back from GDC yesterday afternoon, it was awesome. I was working the booth for Digini/Blade3D, an complete game engine and toolset for XNA. I didn’t get to attend many lectures, unfortunately, but this was also because I really enjoyed working the booth. Getting to talk to...

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